About This GameA VR puzzle game developed specifically for the Oculus Touch and HTC Vive. SUPER AMAZEBALLS is a dexterity puzzle game that'll twist your brain! Using both hands: Tilt, spin and rotate a giant 3D amazeball to roll a pinball through multi-axis, mind bending tracks. Compete for fastest times with global cross-platform leaderboards. Throw on hardcore mode for bragging rights, or just immerse yourself in a relaxing mix of zen gaming and crisp arcade visuals. You're gonna have an amazeball time! BUILT FOR VRScale the experience to fit ANY play space! Resize and scale gameplay for maximum comfort. Play sitting down or standing up! Full 360° room scale gaming with the option to enable Front Facing VR for playing while seated. OLD SCHOOL ARCADE FUN
Our Studio:BRAINCELLS is a new indie developer with over four decades of combined game industry experience. We've made top-selling AAA titles for Nintendo, Microsoft, and Sony consoles. Our goal is to develop super polished, original VR experiences that can be enjoyed by all ages! -BRAINCELLS a09c17d780
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About This GameA foul curse has fallen upon the land of Cvstodia and all its inhabitants - it is simply known as The Miracle. Play as The Penitent One - a sole survivor of the massacre of the ‘Silent Sorrow’. Trapped in an endless cycle of death and rebirth, it’s down to you to free the world from this terrible fate and reach the origin of your anguish. Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, all ready to rip you limb from limb. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation. Explore a Non-Linear World: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes, and search for redemption in the dark gothic world of Cvstodia. Brutal Combat: Release the power of Mea Culpa, a sword born from guilt itself, to slaughter your foes. Acquire devastating new combos and special moves as you purge all in your path. Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries - all in beautifully rendered, pixel-perfect execution animations. Customise Your Build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you the new abilities and stat boosts you need to survive. Experiment with different combinations to suit your playstyle. Intense Boss Battles: Hordes of gigantic, twisted creatures stand between you and your goal. Learn how they move, survive their devastating attacks and emerge victorious. Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid, some may ask for something in return. Uncover the stories and fates of these tortured characters to gain rewards and a deeper understanding of the dark world you inhabit. a09c17d780
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DCS: Combined Arms 1.5 Ativador
About This GameArcade Spirits, a romantic visual novel, follows an alternate timeline set in the year 20XX where the 1983 video game crash never occurred. After a turbulent work history, you are granted employment at the Funplex, a popular arcade, home to a host of unique personalities and customers. Where will this new-found employment take you? Who will you meet along the way? Will you find the romance you're seeking?
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About This ContentExpand your House Flipper® nuclear safety options with the Apocalyose Flipper DLC Pack! This add-on includes...
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About This GameWelcome to Accapella!When Joey and Gina arrive in the musically starved town that outlawed groovy tunes, a chance encounter with the music hating tyrannical ruler of the town (and local butcher) sends them flying. Now lost in the wilderness outside town, Joey and Gina have made it their mission to return to Accapella and put an end to The Butcher’s reign of silence. To make it back they’ll need to earn the trust and aid of the zany locals by helping them with all manner of chores and tasks. Armed only with the power of music and rhythm, Joey and Gina are in for the adventure of a lifetime! Key Features
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About This GameAwarded “Top 10 Game of 2004” by Computer Games Magazine, Kohan II: Kings of War returns players to the dangerous beauty of Khaldun, where the brief respite in the timeless war between Light and Shadow has come to its end. Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather. Set years after Kohan: Immortal Sovereigns, Kohan II: Kings of War raises the Kohan series to new heights, introducing gorgeous 3D rendered terrain, weather effects, diverse armies, and more, while still retaining the award-winning gameplay of the original games. Key features:
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About This GamePuzzle: Underwater World is a classical puzzle game invented in 1878, it’s still popular today. The sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing.The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space. The game 15 puzzle is made in three different sizes: 3 х 3 (8 tiles) – for beginners and kids 4 х 4 (15 tiles) – classical size fifteen puzzle for all ages 5 х 5 (24 tiles) – for those who like to think Features: Three levels of complicity (8, 15, and 24 tiles); Algorithm that excludes unsolvable combinations; Realistic animation and tiles sliding Moves counter and timer Friendly interface with color theme Online records services Optimized for PC InfoA sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colors, patterns, sections of a larger picture (like a jigsaw puzzle), numbers, or letters. Sliding puzzles are essentially two-dimensional in nature, even if the sliding is facilitated by mechanically interlinked pieces (like partially encaged marbles) or three-dimensional tokens. As this example shows, some sliding puzzles are mechanical puzzles. However, the mechanical fixtures are usually not essential to these puzzles; the parts could as well be tokens on a flat board that are moved according to certain rules. Unlike other tour puzzles, a sliding block puzzle prohibits lifting any piece off the board. This property separates sliding puzzles from rearrangement puzzles. Hence, finding moves and the paths opened up by each move within the two-dimensional confines of the board are important parts of solving sliding block puzzles. The oldest type of sliding puzzle is the fifteen puzzle, invented by Noyes Chapman in 1880, Sam Loyd is often wrongly credited with making sliding puzzles popular based on his false claim that he invented the fifteen puzzle. Chapman's invention initiated a puzzle craze in the early 1880s. From the 1950s through the 1980s sliding puzzles employing letters to form words were very popular. These sorts of puzzles have several possible solutions, as may be seen from examples such as Ro-Let (a letter-based fifteen puzzle), Scribe-o (4x8), and Lingo.[1] The fifteen puzzle has been computerized (as puzzle video games) and examples are available to play for free on-line from many Web pages. It is a descendant of the jigsaw puzzle in that its point is to form a picture on-screen. The last square of the puzzle is then displayed automatically once the other pieces have been lined up. RulesBefore you read any further, you should be aware of reports that sliding puzzles can cause insanity. There's no doubt they're addictive and they've certainly made some puzzle solvers tear out their hair and swear a blue streak. When the first sliding puzzle was invented it set off a worldwide craze. That same simple puzzle is still challenging puzzle solvers more than a century later. Sliding puzzles are cousins of mechanical puzzles, like those that require you to disentangle two twisted nails or to fit a collection of blocks into a cube. They're also related to jigsaw puzzles and to mazes. Rubik's Cube is a 3-D variation on a sliding puzzle. Most sliding puzzles are two-dimensional. The pieces cannot be lifted out of the frame or rearranged in any way, except by sliding them into an empty space. They are also called sliding-block puzzles or simply sliders. The goal of a sliding puzzle is to arrange the pieces in a particular pattern. That might mean putting together the elements of a picture, forming a shape, or creating an array of numbers or letters. Movement of the pieces is restricted so that you have to move one piece in order to shift another. That's where the madness comes in. What makes sliding puzzles so alluring? The best of them are deceptively simple in appearance. They might involve rearranging only a half-dozen pieces. A child can understand the idea, and it might look like child's play to solve the puzzle. You don't have to learn any complicated rules. Yet the solution can be so complex that it seems impossible. Some solutions involve 100 moves or more. The puzzles demand logic, problem-solving and sequential thinking skills, combined with a dash of intuition and a healthy amount of patience. Sliding puzzles started as actual mechanical devices, blocks of wood or plastic in a frame. But they were easy to translate into computer programs and to offer over the Internet. Hundreds of sliding puzzles are available online, and now you can play sliding puzzles on your smartphones and mobile devices. In the next section, you'll read about the wacky history of these diabolical gadgets. The History of Sliding PuzzlesSliding puzzles started with a bang in 1880. In a matter of months after its introduction, people all over the world were engrossed in trying to solve what came to be known as the 15 Puzzle. It consisted of a 4-by-4 grid, with 15 numbered squares and one space left empty. The idea was to scramble the numbers, then rearrange them into numerical order by sliding them successively into the empty space. This first sliding puzzle was invented by an upstate New York postmaster named Noyes Chapman, who came up with the idea during the 1870s. Boston woodworker Matthias J. Rice offered a commercial version in 1879 [source: Slocum and Sonneveld]. He called it the Gem Puzzle; other versions were sold as the Boss Puzzle, the Game of Fifteen and the Mystic Square. The fad took off in the early months of 1880, a puzzle rage that would not be repeated until Rubik's Cube became wildly popular in the 1980s. Factories could not keep up with the demand for the 15 Puzzle. So many people were caught up in the fad that employers were concerned about workers ignoring their duties to work on the puzzle. Legislators in Germany were seen trying to solve them. Sliding puzzle mania was mentioned in popular songs and plays. Newspapers ran tongue-in-cheek reports of players driven insane by them [source: Slocum and Sonneveld, Bogomolny]. A dentist from Worcester, Massachusetts offered a set of teeth and $100 to any person who could solve the puzzle from a certain beginning arrangement. He later raised the prize to $1,000. People all over the country tried to win this grand sum, but none succeeded. What they didn't know was that only half of all the possible arrangements of pieces can be solved. The dentist's set-up was not solvable [source: Slocum]. The fad faded by the summer of 1880, but the 15 Puzzle remained as a classic slider. The next development in sliding puzzles came about in 1909 when Lewis W. Hardy invented the first sliding puzzle using pieces that were rectangular rather than square. He called it the Pennant Puzzle, giving it a baseball theme. It was also known as Dad's Puzzle [source: Sharples]. Ma's Puzzle, which followed in 1927, introduced two L-shaped pieces, making it even more difficult to solve [source: Storer]. Over the years, there were many novelty variations on the sliding puzzle. "Capture the Kaiser," featuring pictures of the German ruler, came out during World War I. The 1932 presidential election campaign between Herbert Hoover and Franklin Roosevelt was commemorated in a slider. A puzzle from 1934 called "Line up the Quinties" had players sliding squares with pictures of the famous Dionne quintuplets [source: Rob's Puzzle Page]. Since the computer began to play a role in designing and solving puzzles, the variety of puzzles has increased. Hundreds of pictures have been transformed into sliders, and increasingly more difficult arrangements of geometric shapes have challenged solvers. Move on to the next section to have a look at some of the different types of sliding puzzles. Types of Sliding PuzzlesSliding puzzles come in just about every shape and form that you can imagine. There are literally thousands of variations. Some are actual mechanical puzzles, others are computerized versions. The most basic ones require you to assemble a pattern. It could be a picture of a cat, a flower or a painting like Grant Wood's "American Gothic." The image is divided into nine sections with one section missing, the pieces scrambled in a 3-by-3 grid. Your mission is to reassemble them in the right order. Harder versions divide the picture into 25 pieces in a 5-by-5 grid. In addition to these basic sliding puzzles, which are variations on the original 15 Puzzle, puzzle inventors have come up with some intriguing and highly challenging designs: Dad's Puzzle -- As we've seen, this slider was originally called the Pennant Puzzle. It has a large 2-by-2 square, six 1-by-2 rectangles, and two, small 1-by-1 squares. It's like moving furniture in a crowded room. The object is to shuffle the largest piece (the grand piano) from one corner to the other by sliding other pieces out of the way. Rush Hour -- This is an award-winning slider developed in the 1990s. The goal is to free a red car from a traffic jam by moving cars and trucks backward and forward to make space. Sokoban -- The name of this Japanese puzzle means "warehouse manager." In Sokoban, the player maneuvers a man around a space so that he can push boxes into the area where they belong. Because the man can't pull boxes, pushing one into a corner is a dead end -- complex and challenging. Quzzle -- Puzzle inventor Jim Lewis used a computer program to help invent this slider, which he claims is the hardest simple sliding puzzle to solve. A variation on Dad's Puzzle, Quzzle demands great subtlety and insight. Daughter in the Box -- Another Japanese sliding puzzle. The player tries to free a girl (the largest of the blocks) who is trapped in a prison of shapes. This one, too, is a more difficult version of Dad's puzzle. Junk's Hanoi -- Junk Kato, a master puzzle designer, came up with this deceptively simple puzzle. The player has to reverse a pyramid of blocks by moving them within a restricted space. It only uses a small number of pieces, but the solution requires a large number of moves. New and increasingly tricky sliding puzzles are being invented all the time. At this point, it looks like slider fans will never run out of challenges. Read on to find out the one secret that will help you to solve any sliding puzzle. Solving Sliding PuzzlesSliding puzzles can be incredibly difficult to solve, as anyone who's tried can tell you. Mathematicians categorize sliders as PSPACE-complete, which is a measure of their mathematical complexity. Essentially, it means that even computers find it hard to come up with a solution [source: Hearn]. There is no universal rule that lets you solve a sliding puzzle, though many stumped players wish there were. As you work on a succession of sliders, you tend to develop an intuition about how to move pieces around the playing space. You'll get better, but each puzzle will still be a challenge. The 15-type sliding puzzle, because all of its pieces are squares, is one of the most straightforward to solve. If you need some help, here are a few hints: Begin by maneuvering the 1 and 2 into their proper positions in the upper left corner. Position the 3 in the upper right corner. Maneuver the 4 under the 3 Now slide the 3 to the left and the 4 up; the first row is done. Repeat this process with next row, leaving row above intact. Complete the puzzle by rearranging the pieces in the last two rows until they are in position. Sometimes it's easier to create "snakes" of pieces in the proper order rather than put them in their final position individually. If you're assembling a picture, study the design carefully before it's scrambled. It's harder to solve if you're not clear about the final outcome. While you can find walkthrough solutions to some sliding puzzles on the Internet, most players aren't interested in getting help. The fun of sliders comes from the "eureka!" moment when you finally stumble on the solution. One general rule is that it can be helpful to concentrate on solving individual areas of the puzzle, while always keeping the larger picture in mind. You might start with one row or a particular corner. The real secret that applies to solving every sliding puzzle ever invented can be summed up in one word: patience. Keep trying. The longer it takes, the more satisfying the solution. Move on to read about a lot more fascinating info about sliding puzzles. a09c17d780
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A buggy game. Some given puzzles happen to be unsolvable (odd permutations, see Loyd's puzzles), while for the rest of the puzzles, the game may even fail to check if the board has been solved. Also, there seems to be no cursor or keyboard control, so clicking only. RTK13 - Officer CG Set 3 CG 2 download now
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About This ContentDeveloped from the classic DB BR 155 ‘Electric Container’ and heavily related to the ever-popular DB BR 143, the DB BR 114 continued the successful line of wired traction throughout Germany. Boasting a high top speed, and a comfortable ride, the 114s earned their unified recognition. Prominent regional services abound for the DB BR 114, in this excellent locomotive addition for Train Simulator.1973, the midst of the Oil Crisis, and East Germany’s rail network was at the receiving end. Old Russian diesel locomotives were at the helm of many services, and naturally, as the prices for Black Gold were set on the incline. Outward of the Crisis, it was decided that many of Deutsche Reichsbahn’s lines were in urgent need of electrification. It was not long before a fresh new array of wires was hanging above the rails, and a subsequent requirement for a new fleet of electric locomotives, to utilise the modernisation, soon followed. LEW Hennigsdorf, as standard, were appointed the task of designing a new electric locomotive. Initiative triumphed, the design for the new loco would be derived from the DR BR 250 (later, DB BR 155) as it was designed as a ‘universal’ locomotive with a body shell and chassis capable of future developments and modification. The freight-orientated Co-Co wheel layout was swapped out for a passenger-suited Bo-Bo arrangement and eventually the prototype, dubbed ‘White Lady’, was completed. In 1982, at the Leipzig Spring Fair, White Lady, numbered as 212 001, made her debut. After entertaining the public, the true hard work of testing began. Every aspect of the locomotive came under scrutiny, and following many extensive trials, the prototype was dismantled for evaluation. It would be found that a locomotive capable of 160 km/h, as 212 001 was, was not what East Germany required at the time, many routes were limited to a maximum of 120 km/h. As such, the locomotive was rebuilt to accommodate the new restriction, and was renumbered to 243 001, the prototype for todays’ DB BR 143. What wasn’t counted on, was the effect of Reunification, when Germany began the process of coming back together, many railway lines were upgraded to modern standard. These new upgrades allowed for an increase in top service speed to 160 km/h, and now, neither Deutsche Reichsbahn or Deutsche Bundesbahn had a large enough fleet for the faster routes. Once again, a new locomotive was required. Attention was brought back to the original, 160 km/h-capable, 212 001 prototype as a basis for the new batch of production locomotives. Both DR and DB would order a batch of locomotives based on the 212, this was the first time both companies had placed an order for the same locomotives, and as such the 212 fleet would go on to be the tractive symbol for reunification. When the time came for nationwide reclassification, the BR 212s became known as the DB BR 112. The DB BR 112 fleet spent much of its time operating services in and out of Berlin, in fact, upon the arrival of their updated siblings, the DB BR 112.1, the original batch of locos was taken to be known as the DB BR 114. This change was supposed to represent the fleet’s Berlin exclusivity, but in hindsight it just put more numbers on the rails. The DB BR 114’s would soon find themselves operating DB Regio services throughout Germany, and thus, despite internal upgrades and a slightly different headlight cluster, were still DB BR 112’s at heart and the ‘114’ designation could prove to be redundant. In all, the DB BR 114’s, along with other derivatives of the original ‘White Lady’, are a vital part of Germany’s rail network. Successful from the start, the DB BR 114 has proved to be a nationwide unifying icon, an undoubtedly reliable passenger locomotive and a fine example of motive power. ScenariosThe DB BR 114 Loco Add-on includes three career scenarios for the Hamburg S1 S-Bahn route:
More scenarios are available on Steam Workshop online and in-game. Train Simulator’s Steam Workshop scenarios are free and easy to download, adding many more hours of gameplay. With scenarios being added daily, why don’t you check it out now! Click here for Steam Workshop scenarios. Key Features
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About This GameOpie: The Defender is a third person action adventure mixed with tower defense game that involves collecting resources, building a base and defense towers, crafting different styles of weapons, exploring ruins/dungeons, fighting with enemies. Be first to conquer Old Kingdom's deserted islands; build your base, search treasures and secrets in its ruins. Research and craft new weapons to help you fight creatures and mysteries of the old kingdom. Defend against viking invaders by building defense towers and recruit mercenary soldiers. Key Features: -Dynamic Combat System- Customise your fighting style by crafting different weapon types and upgrade the one suits you best. Every weapon has unique combos and playstyle. Current Weapon Types: *Bow&Arrow *Sword&Shield *Waraxe *Spear *One-hand Sword *Two-handed Sword *Dual Swords *Throwing Axe -Build your base and defenses- Collect resources and build your headquarters. Unlock crafting stations Research new defense buildings and weapons to craft Upgrade your headquarter to unlock features like recruiting mercenaries. Build your defenses from variety of towers. -Explore Ruins and Dungeons- Kill creatures, find treasures and solve mysteries of these ruins and dungeons. Loot unique weapons and tower blueprints. -Waves of Viking Invaders- Vikings are stubborn. Everytime you defeat them they will become more stronger every wave. a09c17d780
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